Originally Posted by drpelz
One question though: if I want to develop downloadable games for mobile devices is Flash/AIR the way to go? I just ask because I'm totally unaware abouth this AIR/mobile stuff.
Depends on what you're trying to achieve. The current mode of thought is that non-native compiled apps like Flash/AIR suffer from performance issues. So for performance critical apps you're supposedly better off writing code native to the platform. Of course if you want your app on as many handsets as possible, with the native-code route you will have to write your code in multiple languages (Objective-C for iOS devices, Java for Android, C# for windows mobile etc).
Hopefully with the release of the optimized AIR 3.2, performance will be improved enough so we have a true "write-once-run-everywhere" solution. Ultimately though, it always boils down to trade-offs regardless of which platform you're working with.